My last post was about the game I submitted for PTBO Game Jam 01. This time I would like to talk a bit about my experience during that event.
A game jam is a pressure cooker by design. Participants are given little to no information about the theme prior to the event. And the actual development of the game takes place during a highly compressed time window (30 hours in this case).
You would think the added pressure would make the game jam a very unpleasant experience. I found it produced the opposite result.